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A Hundred Miles, A Single Step
Adventure Pillar
Armor
Attacking the Dungeon
Attacks & Exchanges
Attributes
Attributes - Collective
Body Attributes
Caravans
Carrying Capacity & Gear
Cold Damage
Combat Rules
Crush Damage
Curse Damage
Custom Stylesheet
Damage Types
Death & The Afterlife
Eldritch Damage
Equipment
Exploration Rules
Flaw: Abusive
Flaw: Arcane Rejection
Flaw: Ashen
Flaw: Blood Echo
Flaw: Broken
Flaw: Clumsy
Flaw: Dark Soul
Flaw: Deathbound
Flaw: Delirious
Flaw: Distorted
Flaw: Flagellant
Flaw: Frailty
Flaw: Germaphobe
Flaw: Guilt
Flaw: Hemorrhage
Flaw: Hysterical Blindness
Flaw: Incurable
Flaw: Inhabited
Flaw: Nyctphilia
Flaw: Oblivious
Flaw: Off Guard
Flaw: Pacifist Principles
Flaw: Panic
Flaw: Paranoia
Flaw: Picky Eater
Flaw: Pins & Needles
Flaw: Porcine Diet
Flaw: Rancor
Flaw: Ruminator
Flaw: Sapping
Flaw: Selfish
Flaw: Sickly
Flaw: Slow Reflexes
Flaw: Stubborn
Flaw: Tendinopathy
Flaw: Thanatophobia
Flaw: Timid
Flaw: Torn Rotator
Flaw: Tyrant
Flaw: Unquiet Mind
Flaw: Vacillation
Flaw: Winded
Flaws & Conditions
Flaws & Conditions (Traumas)
Font Stacks
Genesis Zephyr
Glittering Gold
Glossary
Health Points & Wound Tracks
Heat Damage
Help
Home Page
How to Use This Wiki
Images
Intro
Journey Pillar
Light Levels
List of Damage Types & Conditions
List of Flaws
Looking for a Group? Join the Archfossil Discord!
Lotus Kettle
Mana Burn System.png
Mind Attributes
Movement & Zones
Pierce Damage
Pillar - Adventure
Pillar - Journey
Pillar - Quarters
Psychic Damage
Quarters Pillar
Radiant Damage
Rest & Recovery
Rest & Recovery in the Dungeon
Scene Die
Secret
Shock Damage
Silver Eye
Slash Damage
Soul Attributes
Soul Damage
Sovereign's Omnibus
Status Effects & Build-Up
Tactical Actions
Tension Die
Toxic Damage
Traps & Hazards
Weapons
Welcome to Atlas Spire
What Kind of Game is This?
What You Need
zzattributes
zzindex